Need for Speed was developed by Distinctive Software inc., a studio located in Vancouver, Canada. DSI created previously famous racing games
such as Stunts and "Test Drive II".
Later Distinctive Software was purchased by Electronic Arts and EA Canada
renamed.DSI's involvement with NFS declined to focus their efforts on the
creation of Lina EA Sports games. In 2002, another EA affiliate located in
Vancouver, Blackbox Software, has been the leading developer of Need For Speed.
1-The Need for Speed (1994)
13 years ago, Electronic Arts is launching a revolutionary game with a
philosophy to Test Drive, Car superexóticos and paradisiacal landscapes.
He threw for 3D0 originally, but then for commercial reasons, was released for
PC, Playstation, and Sega Saturn, and included police chases, and work together
with the magazine "Road & Track" to faithfully capture the
behavior of cars, and its sounds, in fact, the full name was "Road
& Track Presents The Need for Speed"
The cars involved were:
Acura NSX-
-Porsche 911 Carrera
Dodge Viper RT/10-
-Chevrolet Corvette ZR-1
-Mazda RX-7
-Toyota Supra
Ferrari 512 TR-
-Lamborghini Diablo VT
-Warrior (bonus car)
Its circuits:
-Alpine
-Autumn Valley
-City
-Coastal
-Rusty Springs
-Vertigo Ridge
-Lost Vega (bonus track)
All cars had their técnios data with spoken commentary on them.
Career retrospective with the new Dodge Viper RT/10:
First persecution in NFS, and all police camera:
Repeating a crash of a Countach:
Very detailed dashboard at the time of a Ferrari 512 TR:
1.5-The Need for Speed SE (1995)
A simple improvement, which went unnoticed, comparable to GTA London ...
Only 2 tracks included more, and some improvements in the game engine ... only
released for PC, with incredible requirements Windows 95, TCP / IP and DirectX
2.
Cars and tracks were the same as NFS, but with a larger circuit, Transtropolis.
Chaotic menu then:
Very clean inside of a Diablo VT:
Another persecution in a repetecición ... with a rotating patrol without ...
Flying is:
Propanganda that appeals to the repeat mode:
2-Need for Speed II (1997)
This was already worthy of a 2 in its title, a very renavado game with 3 modes
of race, Tournament, Career Simple, and career KO (That is a race with several
turns, and the last in each is removed, as today), and no longer admitted
as MS-DOS operating system and also required the archaic and DirectX 3.
The tricks have already begun to fall into this game with tricks as remembered
as traffic to drive cars or even a Tyrannosaurus Rex or a UFO.
Their cars were:
McLaren F1
Ferrari F50
Ford GT90
Jaguar XJ220
Lotus GT1
Commendatore 112i Isdera
Lotus Esprit
Italdesign Calà
Ford Indigo (such as car bonus)
And their circuits:
-Outback
-Pacific Spirit
-North Country
-Mediterranean
-Mystic Peaks
-Proving Grounds
-Monolithic Studios (bonus track)
In addition, much improved sound, especially motor and horn, making them very
real.
New repeat mode, with McLaren planning under:
Segumos flying in the mountains:
Drifting in a prehistoric Car.
The game menu, choosing cars ... more than the current broadcast, honestly ...
2.5-Need for Speed 2 SE (1997)
Another issue discretita, included an extra 3 cars, the Ferrari 355, the
Italdesign Nazca C2, and the Ford Mustang Mach 3, a larger circuit, Last Resort,
and technological improvements, support for Glide, the ultimate in graphics
tajetas then.
It also included 3 bonus cars again, the FZR 2000, Tombstone, and the Bomber
BFS.
And special mention, occupying only 50 mb of hard drive space.
Patronicada by Omega Race a Ford GT90 and Ferrari F50
include:
Span:
Career and highly polished graphics:
More flights in a Ford Indigo:
Graciso: embedded dirt and bugs up on the screen:
3-Need for Speed III: Hot Pursuit (1998)
The following year, is offered the third part of the saga, set mostly in police
chases.
Therefore, adding the legendary Hot Pursuit mode, in which the player has to
win the race to escape the police, or play as a cop and trying to hunt down and
arrest those drivers who violated the speed limit.
As a novelty, many cars and tracks are not available at first, are unlocked as
you complete the game, and the fact of including both double compared to the
previous title.
By leveraging the CD-ROM, add audio commentary, presentations of images of
cars, and video scenes.
Already called DirectX 5.0 or higher and a whopping graphics card 1 mb or 16 mb
of RAM.
Their cars were:
Mercedes SL600
Jaguar XJ8
Aston Martin DB7
Lamborghini Countach
Lamborghini Diablo SV
Chevrolet Corvette C5
Ferrari F355 Spider F1
Ferarri 550 Maranello
Italdesign Scighera
Lamborghini Diablo
Pursuit Chevrolet Corvette C5 (police car, was not bonus)
Mercedes-Benz CLK-GTR (such as car bonus)
Jaguar XJR-15 (as car bonus)
El Nino (Bonus)
Lamborghini Diablo SV Pursuit (such as car bonus)
Pursuit El Nino (as car bonus)
The circuits were:
-Hometown
-Redrock Ridge
-Atlantic
-Rocky Pass
Woods-conutry
-Lost Canyons
-Aquatic
-Summit
-Empire City (as bonus track)
NFS is the best selling issue since the first version that added an extra cars
made by Internet users.
Driving a CLK-GTR against a 550 Maranello, Hot Pursuit mode, and incidentally,
a screen too overloaded with information:
About to be caught by a pursuit in a Countach C5:
Too late, a fine:
Following the poor in the Pursuit Diablo SV:
Stopped by Darth Vader at the legendary El Niño:
Two Contach escaping, look at the reflections on cars, and it shows a good
level graph:
4-Need for Speed IV: High Stakes / Road Challenge (1999)
2 years after the start of NFS 3, remove the fourth version, called High Stakes
Road Challenge in the U.S. and in Europe.
Was criticized a lot because of its resemblance to the third party,
particularly by the circuitry (the same group 3), so nicknamed by some as NFS
III: SE.
Even so, had 3 more game modes, High Stakes (The car is the loser for the
winner), Getaway (Escape from the police as much as possible), and Career (In
the corridor you do with your money and buy cars and improvements, incuse
visual, making it the first NFS tuning in, even secondary and entirely
optional.
The greatest achievement is the introduction of damage, both visible and
invisible (engine, tires ...), for example, going at night, if destrozabas the
fount, goodbye to the headlights, and you stayed without seeing the runway ... in
your garage, your car is, and there is repaired piece by piece, in case you did
not have money for everything, and looked in real time and was repaired and
only took his way to the "Christine".
And demanded more, like 32 mb of RAM, and DirectX 6.1.
Their cars are the NFS 3 more of these, except the replacement of the F1por
McLaren GTR, and El Niño to La Niña:
Chevrolet Camaro (the art)
Pontiac Firebird (the art)
BMW M5
BMW Z3
Jaguar XKR
Porsche 911 Turbo
Mercedes SLK
McLaren F1 GTR
La Niña (such as car bonus)
Bonus Camaro (like car bonus, it was just a Camaro with a special paint)
Bonus Porsche (as bonus car, like the Camaro)
Pursuit M5
Pursuit Corvette
Pursuit Camaro
Pursuit 911 Turbo
Pursuit Diablo SV
Pursuit La Niña
Circuits, like those of III but these:
-Celtic Ruins
Dolphin Cove-
-Durham Road
-Snowy Ridge
-Kindiak Park
-Landstrasse
-Route Adonf
After installing a patch, you could add extra cars modeled three times, making
this the most NFS "modeado"
PHOTOS:
Incursion of Electronic Arts for the first time in 3-d cockpits, and therefore
in cars in which the end is inside:
In a Camaro, dusk:
Fined in a F1 GTR:
Pursuit M5 German to roll his own, against an XK8:
-The Pursuit Camaro with a light-eyed:
-Chevy Caprice (not listed officially) campaign also:
BMW Z3-testing the engine damage:
-On the verge of becoming anything like Christine (come on, to be self-repair
in when you pay .... curiosity, the color is that of Christine!)
Enrollment in a customizable F50:
The Z3 battered against a SLK:
5-Need for Speed V: Porsche Unleased / Porsche 2000 (2000)
Porsche 2000 in Europe, USA and Porsche Unleashed is different from previous
versions because it includes only Porsches, and the game comes with extensive
information on these cars, videos and chips.
The cars are driven more realistic than the previous episodes (in simulator NFS
most all from then until now) and it has some even better graphics.
The player has to win races to unlock cars in chronological order from 1950 to
2000.
The Evolution created so many Porsche fans, and revealed many models that had
not heard of, like 914, 935, or the very 356 and Test Pilot mode adds a lot of
fun and different section to the date. For those who do not know what
they do not speak, is similar to the "breaks" in the cards in Gran
Turismo, that is, forms part of a team of Porsche test and multiple modelosm
you used for testing of any kind such as precision maneuvers, win a race
team member directly, or even deliver a new car in a specific place without
damaging it. Many of these tests are considered very complicated, in fact,
anyone who finishes this way can be called a "great pilot virtual",
but today, with titles available, any juagdor should go this way with no
problem understanding that was the hardest then.
Revolutions also introduces the use of lights at will, two separate and
emergency flashers, cab 3d at 100% of the car and to open (the garage) doors,
hoods, trunks, introduce you to the car and look inside , and operate the
roof in the case of convertibles.
It also introduces the second hand market, where occasionally they were gems
like the 935 "Moby Dick", but all cars are heavily damaged.
The downside is the AI of the police, which was considered as kamikaze,
not trying to stop you, just trying to destroy your car, with the consequent
difficulty in the above missions carrying new cars ... well, the
"polis" wore helmets Porsche testers, with logo and all ...
suspicious?
The traffic behind him walked from The Need Fos Speed up
the point that the game AI between 1994 and 2006 Carbon is not far, as they are
just moving obstacles, do not stop, do not dodge, you just give you the
lights and honking, but do nothing more.
The strange thing is its technical requirements, almost the same as the IV
demanded only that the new DirectX 7.
His cars were the following Porsche:
-356 & B2000 from 1950 to 1962, the entire range, including rafters and
speedsters.
-911 From 1967 to 1999, including the RS, roof Targas, and turbos. (3.0,
3.3 and 3.6)
-911 GT1, GT2 and GT3.
-914, 928, 944 (with turbo and Convertible versions) Boxter (normal and S) and
959.
-550 A Spyder.
-935/78 Coupe "Moby Dick".
And do not be fooled, all versions are very many cars ... for example, 356 is
the entire range, with the exception of 356 1, which was the first Porsche
prototype in turn on the 356, although people already do extra cars to
keep the game alive, like the Carrera GT, Cayenne or the new 997, with a highly
graphical.
The circuits were:
-Alps
-Auvergne
-Autobahn
-Corsica
Côte d'Azur
-Monte Carlo (5 different circuits over Monaco independent of each other)
Normandy
-Pyrenees
-Schwarzwald
-Zone Industrielle
PHOTOS:
A 930 Turbo rammed from behind in repeat mode:
In a 356 (known by the tachometers own) snowing:
-The circuit Autobahn, set on a German motorway (with amongst others works or a
toll to skip it, skip the alarms and a man speaks in German I guess saying
Alarm)
Beautiful 993 GT2 with custom color:
-Calustrofóbico Aubergne shortcut:
Beautiful 356 to point out:
996 in game (the red is a GT3):
Turbos race to the top of charts:
5.5-Need for Speed: Motor City Online (2001)
link: http://www.youtube.com/watch?v=v0l9-DxcAyc
NFS was set in the 70's with Porsche graphics, improved slightly, which passed
online to compete with other drivers, sienod novelty that only had muscle cars
from the 30 to 70.
Nationally was a "rara avis" simply because that was not even sold in
Spain, since at that time online gaming were not major. You could
customize all kinds of muscle cars of the 30 to 70, at all levels and can then
test the changes on track.
Crisis of the game, just before the close, were added the Toyota Supra and the
Mitsubishi Eclipse as an experiment to see if introducing modern cars managed
to revive, by popular request, but did not work, and cast definitely closing.
I had street circuits forest tracks, and ways Dragster and counterclockwise.
A custom Bel-Air in the city:
Race of the old school, led by a Mustang:
A Corvette at night:
6-Need for Speed: Hot Pursuit 2 (2002)
Two years later, EA surprised us with the remake of her original 1997 edition,
but this time with a totally revamped graphics engine, which offers a realism
never seen before in the series.
This issue did not escape criticism. After the good impression left by the
delivery Porsche, now, EA, to "revive" Hot Pursuit, killing all
innovations, goodbye to the indicators, to open doors and others, and even be
able to simply enter your nicknameenrollment (Something no forgiveness for his
fault, since then only read ND4SPD, MSTWD, CARBON, etc ... so far ...) until
the damage, they are so reduced that to see just the hood of the car
slightly bent, you have to stamp the car a thousand times to 300 per hour ...
literally.
You can also order the pilot to see outside the car, when arrested, as a
humorous video clips, (In the Chariot, the guy runs to one side followed by 3
cops, and within seconds he runs to the other side followed by even more
cops and a few police dogs, or even a cop hid the camera in hand) but in
return, despite having made the interiors, the dashboard camera away ... and
was not seen again never again in the consecutive series of the game, and
today, with interiors recreated perfectly, it continues to resist reappear.
To compensate, they get a lot of new cars like the Lamborghini Murcielago, the
Porsche Carrera GT, Lotus Elise, Ferrari F50, etc. ... or models like the
charismatic police Ford Crown Victoria, police mode, with graphics and new
generation, even though it shows that they are something Malillos yet. (Something
milky textures and graphics dubious people)
Something incomprehensible is that they put the 993 Turbo instead of the 996
Turbo, it is understood that for aesthetic ...
New tracks are released, set in the Mediterranean, Hawaii, etc ...
But the game is a resounding commercial failure by arcadianism, as the police
launching explosive barrels your way through helcópteros that make your car fly
almost artistic ...
Furthermore, no NFS 3 functions included, such as split screen 2 player, camera
controls, or to save your replays.
If that was not enough, it is impossible to add additional cars, only they are
"textures" for existing cars, trying to make a new car from the base
of those already there, but are chapuzeros ... since then can be put back
a car unloaded except textures and the 360 Spyder of the game in MW) also deleted the races
via LAN to make way matchmaking system through internet "EA.com".
Also the first contadicción seedy in the series, which comes down to us, we
introduce an Opel, the Speester, but also the Vauxhall VX220, come on, they put
2 cars with different same logo ... for example, we have the Pontiac Carbon GTO
and Vauxhall Monaro, and we are facing the same situation as if EA wants to
keep the British happy ... (from Great Britain, of course)
Another negative was the action camera (that is still Carbon) which lasted
while bored ...
It required 128 mb RAM, DirectX 8.1, and a PCI of 16 mb.
In the worst of the series, could have been much better ...
Their cars were:
-Aston Martin Vanquish
-BMW M5
-BMW Z8
Chevrolet Corvette C5-Z06
Dodge Viper GTS-
Ferrari F50-
Ferrari 360 Modena Spyder-
-Ford Mustang Cobra
TS-50-Ford
HSV Coupe GTS-
XKR-Jaugar
-Lamborghini Diablo VT 6.0
-Lamborghini Murcielago
Lotus Elise-
-McLaren F1 LM
Mercedes Benz CL55-
-Mercedes Benz CLK-GTR
Opel Speedster-
-Porsche 911 Turbo (993)
-Porsche Carrera GT
Vauxhall VX220-
-Circuits ... only 4, which is totally incomprehensible ...
-Alpine
-Mediterranean
-Parklands
-Tropical
PHOTOS:
Vanquish at start:
BMW Clan:
HD 2002 for a CLK-GTR and a Carrera GT in the background (and the police bat,
of course), but not for the trees ...:
The driver, about to be arrested ... with a little malillas textures ...:
Main menu:
The new 360 Modena Spyder also:
7-Need for Speed: Undeground (2003)
After the thud of HP2, the following year, EA redefines the concept of the game
and makes it a pear NFS, are passed from Ferrari, Porsche, etc ... Peugeots,
Mazdas, Mitsubishis, etc ... to more exclusive, a Nissan Skyline R34, and
visible only at night while playing.
In the game, now you buy a car, and while you win races, you get better
internally and externally to make it unique, with lots of customizations.
Although based on an entire city, only runs when running in a closed loop. Damage
to cars was reduced only to glass cracked, and also eliminates the interior of
cars, thus eliminating the dashboard camera.
Targeted, including the magazine cover come off as real tuning, as a reward.
The music obviously was focused on issues street, hip-hop, etc ...
Unlike HP2 is a great commercial success. He came out for PC, PS2, XBOX
and Gamecube.
PHOTOS:
-A current road car-mill for the first time in the series, Honda Civic Coupe
tuning slightly competing:
Advertise with RX7:
The Skyline GTR, the goal of many:
8-Need for Speed: Underground 2 (2004)
Because now the huge success of undergorund, becomes their "SE", but
goes beyond better, is a title almost new.
It is the continuation of 1, you destroy the car and go to a new city, in order
to become No. 1.
As a novelty, the restrictions are removed, the menus are for configurations
and little else, everything else is done directly in the city, which is now
open, and you travel at will and can "sting" with other Las Tunas to
make money.
The game features many modes of tuning, drift, drag race, etc ...
customizations become more extensive and may implement any project in mind of
the player.
The magazine goes out further, and now you can choose how to leave your car
with the doors, hood or trunk open, high hydraulic suspension, etc ...
Now it shows the boot, because you can now mount audio equipment, but towards
the driver can not see anything more.
The cars are almost the same as the undergorund (except cars like the Dodge
Neon, which is deleted), and added more cars like the Opel Corsa and Peugeot
106 (on the European version) or 4x4, as the Hummer H2 or the Lincoln Navigator.
Leaves for PC, PS2, XBOX, Gamecube, and Nintendo DS.
9-Need for Speed: Most Wanted (2005)
EA continues with the player tuning due to the great public acceptance, but the
police returned to the game, which also becomes a protagonist from HP2, now the
goal is to be the most wanted by the police (The Most Wanted hence the
name), based on runs and sprints to the police.
Now the day is again in the game ... but do not see the night in no time. You
see, that if, from sunrise to sunset.
Also become weather effects, but now, of course, can not be changed for free
will.
Adding more modes of play:
Toll booths
Toll-booth (toll booths) race (Which is not included in the full version)
Photo radar
Escape
Best route of escape (Which is not included in the full version)
Circuit
Sprint
Knockout (Which is not included in the full version)
Damage was "fueling" slightly, the car can now scratch, but after
being arrested, or other acts implicquen stop driving, the car is back intact.
There are 36 cars from the New Fiat Grande Punto, to supercars (finally
returning to the series) and the Mercedes SLR, Porsche Carrera GT or, through
the Ford GT, Aston Martin DB9, Cadillac CTS, Mitsubishi Evo VIII, the Ford
Mustang GT, 2005, etc ...
The online game is like NFS: U2, but conflicts between U.S. and European
versions.
The big difference is that you lose tuneo many options, now is a tuning
"competition" just to run, the visual is more apart.
Today, Most Wanted is the last game of the series launched, and is / ra
available for PC, PS2, PS2, XBOX, XBOX 360, Gamecube, Game Boy Advance and
Nintendo DS.
As news, someone has added an extra car consegudo the game, the Ferrari 360
Spyder of HP2 supposedly can descagar tuneable ... and everything ...
The main character, the BMW M3 GTR:
Race to the DB9:
10-Need for Speed: Carbon (2006)
City; Palmont City:
The tenth title in the series, 12 years after being introduced, provides an
exact experience prior to tuning, it is true that brings a variety of models
(the NFS that causes most excepting NFS: Porsche)
The cars are recycled from previous NFS, and most are new, giving the end
supercars, lost in NFS 6, EA, at least, has deigned to restrict tuning these
cars to the level of paint and tires ... and some, even that.
The story also connects with the previous NFS, and offers the novelty of
winning neighborhoods winning races, having to bator the final boss, say, in a
duel down slope, with the Initial D, but with 10 seconds advance them and bring
enough leadership to summarize the career brutally ...
Moreover, say that is a NFS MW, in particular paragraph of persecution, which
is all inéntico, in fact, are also recycled MW voices of the police ...
Something totally incomprehensible is that we return to the eternal night
without climatology Underground 1 and 2, it follows that the creative EA does
not know how to create an algorithm that is passed from day to night and
vice-versa, since MW was justupside down, all day, but at least with sunsets
and sunrises, and rain.
Damages are conspicuous by their absence, limited to broken and chipped paint
moons, that repairs to disrupt the race anyway, and resume it again, with only
police vehicles and the only traffic that can be damaged more severely,
although incomprehensibly , the C6 Corvette and GTO police car was
included in highly Damageable ...
Therefore, the game is not more than any previous titles mixed with a little of
others, with some Innovacción, but nothing we have not seen ...
Session barrel:
Drifting in a Challenger concept:
Race with Gallardo tuned:
11-Need For Speed Pro Street (2007)
The next title in the series, we know some things, like the official list of
cars, including the Ford Escort Cosworth surprise, for example, and of course
our beloved Leon Cupra 2 ...
It is also known to employ a new graphics engine, but there just the deralles
for now ...
2006 Aston Martin DB9
2006 Aston Martin DBR9
2006 Audi RS4
2006 Audi S4
2008 Audi TT
2007 Audi S3
1971 Dodge Challenger
1969 Dodge Charger
1968 Chevy Camaro SS
94-98 Toyota Supra
2006 Lotus Elise
2006 Mazda Speed 3
93-96 Mazda RX-7
05-06 Mazda RX-8
2007 Mazda MazdaSpeed MX5
2006 Saturn Sky
2006 Scion Tc
Ford Escort RS Cosworth 92-96
2006 Chevy Corvette C6
2007 Chevy Corvette Z06
2006 Cobalt SS Chevyet
03-up Infiniti G35
2006 Lexus IS350
93-99 Nissan Skyline RB26DETT
2007 Pontiac Solstice GXP
2007 SEAT Leon Cupra
1999 Mitsubishi Eclipse
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